Adam Mattacola
Experienced Unreal Engine Developer with 5+ years working across UE4 & UE5 in both C++ and Blueprints, including multiplayer game systems and large-scale team environments.
Technical Skills
Professional Experience
Lead Developer
Golden Tides (AAA Title) - Psychedelic Studios
Led development on core gameplay features for a large-scale multiplayer game with up to 100 players. Primary liaison for animation and sound departments. Mentored junior developers. Implemented GAS-based abilities, animation graphs, AI, UI, and ship systems.
Lead AI/NPC Programmer
Primeval Horizon
Created AI/NPC systems with different dinosaur behaviours - from drinking water and roaming to ambush predators. Built a subsystem for interaction points on a large open world with grid searching radius for efficiency.
Main Character Gameplay Systems
DARK FLOW
Led character development using motion matching, implemented IK alignment for dual-weapon support, and added abilities like directional shielding, dash, and flying with adaptive camera transitions.
Solo Developer
Mobile Titles (FS Dynamic Flying, Space Cruise, Mission Stop-O-Bot)
Developed and released multiple titles on Android/iOS. Implemented custom spline-based movement, gameplay progression, ads integration, and unique AI behaviors.
Contract Gameplay Engineer
Ex-World Online (MMORPG)
Integrated into a large pre-existing codebase. Delivered mini-map with quest & party tracking. Handled core gameplay tasks with minimal supervision.
Beyond Development
World Champion Skydiver
Represented Team GB, organized global skydiving events
Competition Meet Director
Managed events with up to 300 athletes, coordinated live broadcasts
Operations Director
Twinwoods Adventure - Oversaw multi-department leisure center
Entrepreneur
Founded climbing, shooting, escape room, and Halotherapy businesses
Let's Build Something Amazing
Available for contract work, full-time positions, and exciting game development projects.